As we mentioned last week in our competitive integrity update, we’d like to highlight a few rules and offer clarity for Chapter 2 - Season 4 along with a few updates.
Outright competitive bans will be made when the collusion evidence is conclusive, without any official warnings. Warnings will be issued in situations when players are very close to the line of collusion, and we will administer these in cases that could swing either way. Continued actions after official warnings could then result in competitive bans.
Reminder: Players actioned for 30 days or longer during last season will not be eligible for this season’s FNCS. We are continuing this policy for Season 4; any players removed from competitions for 30 days or longer will be ineligible to participate in next season's pinnacle event.
Like last season, smurfing is still disallowed in most prized competitions. We’re splitting the current definition of smurfing into two parts:
3rd party aim assist software is never allowed. Players detected using this will be removed from Fortnite competitions and issued competitive bans.
This season, we will now be taking action against anyone who falsely promotes themselves as a banned or cheating player. This false information gets in the way of real investigations that action true bad actors. It also goes against the spirit of the game and Fortnite competition, which has no place within the competitive Fortnite community.
This season, we’re also modifying an older rule involving Technical Issues. Due to the nature and scale of online competition, we previously had a hard rule of not restarting or making matches null due to server crashes. While this will still be the case for the majority of online competitions, we are improving this rule to include any matches or tournaments that specifically use scheduled matchmaking (like FNCS Finals, or any sessions with only 100 players or less). This will give the Epic Competitive team more flexibility to make the best decision based on the factors at hand for any unfortunate scenarios (like a complete server crash) in single lobby events.
As we mentioned last week in our competitive integrity update, we’d like to highlight a few rules and offer clarity for Chapter 2 - Season 4 along with a few updates.
Outright competitive bans will be made when the collusion evidence is conclusive, without any official warnings. Warnings will be issued in situations when players are very close to the line of collusion, and we will administer these in cases that could swing either way. Continued actions after official warnings could then result in competitive bans.
Reminder: Players actioned for 30 days or longer during last season will not be eligible for this season’s FNCS. We are continuing this policy for Season 4; any players removed from competitions for 30 days or longer will be ineligible to participate in next season's pinnacle event.
Like last season, smurfing is still disallowed in most prized competitions. We’re splitting the current definition of smurfing into two parts:
3rd party aim assist software is never allowed. Players detected using this will be removed from Fortnite competitions and issued competitive bans.
This season, we will now be taking action against anyone who falsely promotes themselves as a banned or cheating player. This false information gets in the way of real investigations that action true bad actors. It also goes against the spirit of the game and Fortnite competition, which has no place within the competitive Fortnite community.
This season, we’re also modifying an older rule involving Technical Issues. Due to the nature and scale of online competition, we previously had a hard rule of not restarting or making matches null due to server crashes. While this will still be the case for the majority of online competitions, we are improving this rule to include any matches or tournaments that specifically use scheduled matchmaking (like FNCS Finals, or any sessions with only 100 players or less). This will give the Epic Competitive team more flexibility to make the best decision based on the factors at hand for any unfortunate scenarios (like a complete server crash) in single lobby events.